Level | Name | Recommendation |
---|---|---|
1 | Additional Investment | N/A |
2 | Special Franchise | N/A |
3 | Wonders Never Cease | N/A |
4 | Discretionary Supplement | N/A |
5 | Value for Mora | N/A |
6 | Sprinkling Weight | N/A |
ascension1
An Eye for Gold
After a character connected to the Jinni triggers an Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, Hyperbloom, or an Electro Swirl or Crystallize reaction, the CD of Spirit-Warding Lamp: Troubleshooter Cannon is decreased by 1s. This effect can be triggered once every 3s.
ascension4
Compound Interest
When the Troubleshooter Shots or After-Sales Service Rounds from Spirit-Warding Lamp: Troubleshooter Cannon hit opponents, Dori will restore 5 Elemental Energy for every 100% Energy Recharge possessed. Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.
passive
Unexpected Order
When Dori crafts Character and Weapon Enhancement Materials, she has a chance to refund a portion of the crafting materials used.
Values shown for levels 1/10/12 (1/6/7 for Basic).
Normal Attack
Marvelous Sword-Dance
Normal Attack
Performs up to 3 consecutive strikes.
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Elemental Skill
Spirit-Warding Lamp: Troubleshooter Cannon
Directs a Spirit-Warding Lamp to fire off Troubleshooter Shots at opponents, dealing Electro DMG. When Troubleshooter Shots hit opponents, they will create 2 After-Sales Service Rounds that will automatically track opponents and deal Electro DMG.
Elemental Burst
Alcazarzaray's Exactitude
Summons forth the Jinni within the lamp to give the client various kinds of aid. Jinni Connects to a nearby character. The connected character will: Continuously restore HP based on Dori's Max HP. Continuously regenerate Energy. Be affected by Electro. When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s. Only one Jinni can exist at one time.