Sayu.png

Sayu

4

Anemo

Claymore

Constellations

LevelNameRecommendation
1 Multi-Task no Jutsu N/A
2 Egress Prep N/A
3 Eh, the Bunshin Can Handle It N/A
4 Skiving: New and Improved N/A
5 Speed Comes First N/A
6 Sleep O'Clock N/A

Sayu's skills

ascension1.png

ascension1

Someone More Capable

When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has. This effect can be triggered once every 2s.

ascension4.png

ascension4

No Work Today!

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects: When healing a character, it will also heal characters near that healed character for 20% the amount of HP. Increases the AoE of its attack against opponents.

passive.png

passive

Yoohoo Art: Silencer's Secret

When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them. Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.

Sayu's Skills

Values shown for levels 1/10/12 (1/6/7 for Basic).

Normal Attck.png

Normal Attack

Shuumatsuban Ninja Blade

Normal Attack

Perform up to 4 consecutive strikes.

Charged Attack

Drains Stamina over time to perfom continuous spinning attacks against all nearby opponents. At the end of the sequence, perform a more powerful slash.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AoE DMG upon impact.

Elemental Skill.png

Elemental Skill

Yoohoo Art: Fuuin Dash

The special technique of the Yoohoo Ninja Arts! Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG. Press Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.

Hold

Rolls about continously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick. The Hold version of this skill can trigger Elemental Absorption. This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.

Elemental Absorption

If Sayu comes into contact with Hydro, Pyro, Cryo and Electro while in her Windwheel state, she will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use of this skill.

Elemental Burst.png

Elemental Burst

Yoohoo Art: Mujina Flurry

Yoohoo Art: Mujina Flurry The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu. Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma. Muji-Muji Daruma At specific intervals, the Daruma will take one of several actions based on the situation around it: If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG. If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.